This is a coastal level I helped create assets for during my time working on Claire de Lune. I did a lot of my sand and rock studies here, learning how various environment art features work within Tactic Studios' proprietary Immortal Engine. I got to test out material blends, decals, distance field edge blending, and foliage painting. It was such a treat working closely with the engineers who built the engine and being able to submit feature requests.