I am a Senior Environment Artist with over 17 years of experience in the gaming industry. Along with an extensive background in organic and hard-surface asset creation, I've also developed a deep understanding of material creation using the PBR workflow. My objective is to continuously push the aesthetic limits of our platforms while respecting the game-play goals of our project in order to deliver an excellent, polished experience for the player.
Modeling and texturing environment and prop assets within the Unreal Engine. Working with or without concept to create realistic horror environments. Acting owner of several areas of the game as well as offering mentorship and feedback for colleagues.
Modeling and texturing environment and prop assets within the Unreal Engine. Working with or without concept to create moody environments based on both real and fictitious locations.
Modeling, texturing, and lighting environment and prop assets using a PBR workflow. Asset implementation using Tactic's proprietary Immortal Engine, offering feedback along the way to enhance our visuals and optimize our various workflows.
Modeling, texturing, and lighting environment and prop assets. Personally handling all aspects of the environment assets from 3d concept to importing into the Glitch game engine or Unity, depending on the project.
Modeling, texturing, and lighting environment and prop assets. Asset implementation using Tactic's proprietary Immortal Engine, offering feedback along the way to enhance our visuals and optimize our various workflows.
Receiving skeletal animation generated from the Kinect sensor and cleaning the animation during the problematic frames. Promoted to Assistant QA Lead, adding the responsibility of evaluating thousands of clips under strict guidelines.
Modeled and textured environment and prop assets for fictional and real-world race tracks from around the world. Took on the role of Track Lead during my contract, adding the responsibility of porting an older track to the new game and raising the visual bar along the way.